670b63b64a
Apart from removing a lot of code, this commit also introduces (thanks to wlr_scene) fine-grained damage tracking. The lack of our own rendering code will only be an issue if the need for custom effects (such as blur) arises; however, that's very unlikely and it would probably require a lot of changes anyway. |
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desktop | ||
input | ||
luak | ||
color.h | ||
server.h |