Use int as opposed to void (for lua states)

This commit is contained in:
Toby Rea 2020-08-31 22:48:05 +01:00
parent f5acde9a69
commit fd5b95dabc

View file

@ -22,7 +22,7 @@
#include "luak/lua_compat.h" #include "luak/lua_compat.h"
#include "luak/luak.h" #include "luak/luak.h"
static void static int
l_kiwmi_cursor_hide(lua_State *L) l_kiwmi_cursor_hide(lua_State *L)
{ {
struct kiwmi_object *obj = struct kiwmi_object *obj =
@ -30,6 +30,7 @@ l_kiwmi_cursor_hide(lua_State *L)
struct kiwmi_cursor *cursor = obj->object; struct kiwmi_cursor *cursor = obj->object;
cursor_hide(cursor); cursor_hide(cursor);
return 0;
} }
static int static int
@ -46,7 +47,7 @@ l_kiwmi_cursor_pos(lua_State *L)
return 2; return 2;
} }
static void static int
l_kiwmi_cursor_show(lua_State *L) l_kiwmi_cursor_show(lua_State *L)
{ {
struct kiwmi_object *obj = struct kiwmi_object *obj =
@ -54,6 +55,7 @@ l_kiwmi_cursor_show(lua_State *L)
struct kiwmi_cursor *cursor = obj->object; struct kiwmi_cursor *cursor = obj->object;
cursor_show(cursor); cursor_show(cursor);
return 0;
} }
static int static int