83 lines
2.6 KiB
Lua
83 lines
2.6 KiB
Lua
-- If LuaRocks is installed, make sure that packages installed through it are
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-- found (e.g. lgi). If LuaRocks is not installed, do nothing.
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pcall(require, "luarocks.loader")
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-- Standard awesome library
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local gears = require("gears")
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local awful = require("awful")
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require("awful.autofocus")
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-- Widget and layout library
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local wibox = require("wibox")
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-- Theme handling library
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local beautiful = require("beautiful")
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-- Notification library
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local naughty = require("naughty")
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local menubar = require("menubar")
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local hotkeys_popup = require("awful.hotkeys_popup")
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-- Enable hotkeys help widget for VIM and other apps
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-- when client with a matching name is opened:
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require("awful.hotkeys_popup.keys")
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-- Themes define colours, icons, font and wallpapers.
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beautiful.init(gears.filesystem.get_configuration_dir() .. "themes/mytheme/theme.lua")
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-- Init all modules (You can add/remove active modules here)
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require("modules.auto-start")
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require("modules.sloppy-focus")
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require("modules.set-wallpaper")
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-- Setup UI Elements
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require('ui')
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-- Setup all configurations
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require('configuration.tags')
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require('configuration.client')
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require('configuration.init')
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_G.root.keys(require('configuration.keys.global'))
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_G.root.buttons(require('configuration.mouse.desktop'))
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-- {{{ Error handling
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-- Check if awesome encountered an error during startup and fell back to
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-- another config (This code will only ever execute for the fallback config)
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if awesome.startup_errors then
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naughty.notify({ preset = naughty.config.presets.critical,
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title = "Oops, there were errors during startup!",
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text = awesome.startup_errors })
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end
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-- Handle runtime errors after startup
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do
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local in_error = false
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awesome.connect_signal("debug::error", function (err)
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-- Make sure we don't go into an endless error loop
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if in_error then return end
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in_error = true
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naughty.notify({ preset = naughty.config.presets.critical,
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title = "Oops, an error happened!",
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text = tostring(err) })
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in_error = false
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end)
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end
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-- }}}
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-- {{{ Signals
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-- Signal function to execute when a new client appears.
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client.connect_signal("manage", function (c)
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-- Set the windows at the slave,
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-- i.e. put it at the end of others instead of setting it master.
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-- if not awesome.startup then awful.client.setslave(c) end
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if awesome.startup
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and not c.size_hints.user_position
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and not c.size_hints.program_position then
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-- Prevent clients from being unreachable after screen count changes.
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awful.placement.no_offscreen(c)
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end
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end)
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