d5940c396c
Apart from removing a lot of code, this commit also introduces (thanks to wlr_scene) fine-grained damage tracking. The lack of our own rendering code will only be an issue if the need for custom effects (such as blur) arises; however, that's very unlikely and it would probably require a lot of changes anyway. |
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desktop.h | ||
desktop_surface.h | ||
layer_shell.h | ||
output.h | ||
popup.h | ||
stratum.h | ||
view.h | ||
xdg_shell.h |