tiosgz
ca45867506
Keep an up-to-date wlr scene-graph
...
At the moment it isn't used at all and a lot of data is duplicated. This
is a temporary state introduced for nicer diff separation into several
commits.
2022-07-30 19:22:51 +00:00
tiosgz
b238994996
Catch up with wlroots 0.15 breaking changes
2021-12-20 19:07:56 +00:00
1cb890c45e
Move stuff into output_damage() function
2021-08-15 17:07:54 +00:00
4bf66b6df5
Redraw twice on damage (even more hacky)
2021-08-14 20:25:15 +00:00
cd5ce00f74
Add hacky lazy damage tracking implementation
2021-08-14 19:44:20 +00:00
tiosgz
a5e82d083c
kiwmi_output:usable_area() and :on("usable_area_change")
2021-08-11 20:30:14 +00:00
tiosgz
67900b3e9f
Avoid unnecessary layer arrangement
...
Plus restore alphabetical order
2021-06-19 10:20:35 +00:00
tiosgz
8df79486ef
Fix incompatibilities with wlroots 0.13
2021-04-24 11:53:05 +00:00
39a77fadaa
Only calculate output coords once per render
2020-01-22 23:16:09 +00:00
a5653d357a
Start layer-shell
2020-01-15 20:30:37 +00:00
8781f19de7
Add output:on_resize, fix missing output:on
2020-01-08 21:46:36 +00:00
aa046f8f02
Add output interface
2020-01-06 18:25:46 +00:00
f81cfc1725
Move headers
2019-10-16 18:51:18 +02:00