Do not add output position twice when rendering
The renderer already uses output-local positions.
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1 changed files with 2 additions and 2 deletions
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@ -39,8 +39,8 @@ render_layer_surface(struct wlr_surface *surface, int x, int y, void *data)
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return;
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}
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int ox = rdata->output_lx + x + geom->x;
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int oy = rdata->output_ly + y + geom->y;
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int ox = x + geom->x;
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int oy = y + geom->y;
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struct wlr_box box = {
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.x = ox * output->scale,
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