Remove tointeger calls to prevent lua from falling back to 0
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1 changed files with 2 additions and 2 deletions
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@ -40,8 +40,8 @@ l_kiwmi_output_move(lua_State *L)
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struct wlr_output_layout *output_layout = output->desktop->output_layout;
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int lx = lua_tointeger(L, 2);
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int ly = lua_tointeger(L, 3);
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int lx = lua_tonumber(L, 2);
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int ly = lua_tonumber(L, 3);
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wlr_output_layout_move(output_layout, output->wlr_output, lx, ly);
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