kiwmi/README.adoc

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2018-09-27 16:42:20 +02:00
wmaffle
=======
A fully manual tiling window manager for the X window system.
Why?
----
There's not enough so called "manual" tiling window managers and none of the existing ones is *fully* manual.
When a new window opens, without having space assigned, I don't want my WM to suddenly be dynamic and just put it _somewhere_ or even on top something that's already existing.
Where's the source at?
--------------------
In `lit/`.
wmaffle is a literate program. It's a cool thing by Knuth. I'm not going to explain this, since https://en.wikipedia.org/wiki/Literate_programming[this] does it better anyways.
I'm using the https://github.com/zyedidia/Literate[Literate] utility for this, since it gets the job done, while keeping a light syntax for me.
Why? Literate programming is awesome. This allows people to learn from my stuff while making it easy to contribute.
Also it's easier to write documentation like this. Who does comments anyway?
Concepts
--------
I don't know what you expect to find here.
It's a window manager: there's tags (workspaces), windows and they get arranged.
So what happens when a window is created when there's no space yet?
It's put in a queue, from where it can be popped into available space (which is also getting a cool name soon).
This also solves the problem of creating a window and moving the focus before it spawns, since you can assign future queue positions to available space.
I plan on having available space behave like a window, so that you don't have to think about stuff, but we'll see about that.
Configuration
-------------
Configuration languages suck and they add a lot of complexity to a program.
`wmaffle` listens to a socket and offers a basic client (called `syrup`) to communicate with the WM.
This allows you to write your configuration in any language you want, while also removing the task of listening to keybinds for me, since you can use tools like https://github.com/baskerville/sxhkd[sxhkd] to do that.
Contribution
------------
I'll add contribution guidelines later, when it's clear where the project is going.
For now feel free to open issues.