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https://github.com/elkowar/dots-of-war.git
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niri cleanup
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70b2dc1fde
commit
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1 changed files with 7 additions and 122 deletions
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@ -68,104 +68,59 @@ layout {
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}
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// Add lines like this to spawn processes at startup.
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// Note that running niri as a session supports xdg-desktop-autostart,
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// which may be more convenient to use.
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// See the binds section below for more spawn examples.
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spawn-at-startup "bash" "-c" "eww -c ~/.config/eww-bar open-many bar_1 niri_scroller"
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spawn-at-startup "xwayland-satellite"
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spawn-at-startup "bash" "-c" "1password --silent"
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spawn-at-startup "wl-paste" "--watch" "xclip -in -sel c"
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spawn-at-startup "~/.config/niri/clipboardfix.sh"
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spawn-at-startup "clipse -listen"
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spawn-at-startup "wl-clip-persist" "--clipboard" "regular"
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prefer-no-csd
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screenshot-path "~/Pictures/Screenshots/Screenshot from %Y-%m-%d %H-%M-%S.png"
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// Animation settings.
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// The wiki explains how to configure individual animations:
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// https://github.com/YaLTeR/niri/wiki/Configuration:-Animations
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animations {
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//window-resize {
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//spring damping-ratio=0.25 stiffness=300 epsilon=0.00001
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//}
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//window-movement {
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//spring damping-ratio=0.4 stiffness=300 epsilon=0.00001
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//}
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//horizontal-view-movement {
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//spring damping-ratio=0.6 stiffness=500 epsilon=0.00001
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//}
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window-open {
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duration-ms 200
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curve "ease-out-quad"
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custom-shader r"
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float map(float value, float min1, float max1, float min2, float max2) {
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return min2 + (value - min1) * (max2 - min2) / (max1 - min1);
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}
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vec4 stretchy_thingy(vec3 coords_geo, vec3 size_geo) {
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vec4 open_color(vec3 coords_geo, vec3 size_geo) {
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float cur = niri_clamped_progress;
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//if (coords_geo.x < 0.5 - (cur/2.0) || coords_geo.x > 0.5 + (cur/2.0)) {
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if (coords_geo.x > cur) {
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return vec4(0.0);
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} else {
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vec3 coord = vec3(map(coords_geo.x,0.0, cur, 0.0, 1.0 ), coords_geo.y, coords_geo.z);
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vec3 coords_tex = niri_geo_to_tex * coord;
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return texture2D(niri_tex, coords_tex.st);
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}
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}
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vec4 open_color(vec3 coords_geo, vec3 size_geo) {
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return stretchy_thingy(coords_geo, size_geo);
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vec3 coord = vec3(map(coords_geo.x,0.0, cur, 0.0, 1.0 ), coords_geo.y, coords_geo.z);
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return texture2D(niri_tex, (niri_geo_to_tex * coord).st);
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}
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"
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}
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window-close {
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duration-ms 200
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curve "ease-out-quad"
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custom-shader r"
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float map(float value, float min1, float max1, float min2, float max2) {
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return min2 + (value - min1) * (max2 - min2) / (max1 - min1);
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}
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vec4 stretchy_thingy(vec3 coords_geo, vec3 size_geo) {
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vec4 close_color(vec3 coords_geo, vec3 size_geo) {
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float cur = 1.0-niri_clamped_progress;
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if (coords_geo.x > cur) {
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return vec4(0.0);
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} else {
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vec3 coord = vec3(map(coords_geo.x,0.0, cur, 0.0, 1.0), coords_geo.y, coords_geo.z);
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vec3 coords_tex = niri_geo_to_tex * coord;
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return texture2D(niri_tex, coords_tex.st);
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}
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}
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vec4 close_color(vec3 coords_geo, vec3 size_geo) {
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return stretchy_thingy(coords_geo, size_geo);
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vec3 coord = vec3(map(coords_geo.x,0.0, cur, 0.0, 1.0), coords_geo.y, coords_geo.z);
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return texture2D(niri_tex, (niri_geo_to_tex * coord).st);
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}
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"
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}
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}
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// Window rules let you adjust behavior for individual windows.
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// Find more information on the wiki:
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// https://github.com/YaLTeR/niri/wiki/Configuration:-Window-Rules
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// Work around WezTerm's initial configure bug
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// by setting an empty default-column-width.
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window-rule {
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// This regular expression is intentionally made as specific as possible,
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// since this is the default config, and we want no false positives.
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// You can get away with just app-id="wezterm" if you want.
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match app-id=r#"^org\.wezfurlong\.wezterm$"#
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default-column-width {}
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}
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window-rule {
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match app-id=r#"^foot$"#
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default-column-width { proportion 0.3333; }
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}
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// Example: block out two password managers from screen capture.
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// (This example rule is commented out with a "/-" in front.)
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window-rule {
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@ -188,7 +143,6 @@ window-rule {
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match title=r#"^.* is sharing your screen.$"#;
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}
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window-rule {
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clip-to-geometry true
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geometry-corner-radius 8
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@ -212,61 +166,31 @@ binds {
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Mod+Shift+Q { close-window; }
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Mod+Left { focus-column-or-monitor-left; }
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Mod+Down { focus-window-down; }
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Mod+Up { focus-window-up; }
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Mod+Right { focus-column-or-monitor-right; }
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Mod+H { focus-column-or-monitor-left; }
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Mod+J { focus-window-down; }
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Mod+K { focus-window-up; }
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Mod+L { focus-column-or-monitor-right; }
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Mod+Shift+Left { move-column-left; }
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Mod+Shift+Down { move-window-down; }
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Mod+Shift+Up { move-window-up; }
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Mod+Shift+Right { move-column-right; }
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Mod+Shift+H { move-column-left; }
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Mod+Shift+J { move-window-down; }
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Mod+Shift+K { move-window-up; }
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Mod+Shift+L { move-column-right; }
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// Alternative commands that move across workspaces when reaching
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// the first or last window in a column.
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// Mod+J { focus-window-or-workspace-down; }
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// Mod+K { focus-window-or-workspace-up; }
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// Mod+Ctrl+J { move-window-down-or-to-workspace-down; }
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// Mod+Ctrl+K { move-window-up-or-to-workspace-up; }
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Mod+Home { focus-column-first; }
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Mod+End { focus-column-last; }
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Mod+Ctrl+Home { move-column-to-first; }
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Mod+Ctrl+End { move-column-to-last; }
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Mod+Ctrl+Left { focus-monitor-left; }
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Mod+Ctrl+Down { focus-monitor-down; }
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Mod+Ctrl+Up { focus-monitor-up; }
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Mod+Ctrl+Right { focus-monitor-right; }
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Mod+Ctrl+H { focus-monitor-left; }
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Mod+Ctrl+J { focus-monitor-down; }
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Mod+Ctrl+K { focus-monitor-up; }
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Mod+Ctrl+L { focus-monitor-right; }
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Mod+Shift+Ctrl+Left { move-window-to-monitor-left; }
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Mod+Shift+Ctrl+Down { move-window-to-monitor-down; }
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Mod+Shift+Ctrl+Up { move-window-to-monitor-up; }
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Mod+Shift+Ctrl+Right { move-window-to-monitor-right; }
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Mod+Shift+Ctrl+H { move-window-to-monitor-left; }
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Mod+Shift+Ctrl+J { move-window-to-monitor-down; }
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Mod+Shift+Ctrl+K { move-window-to-monitor-up; }
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Mod+Shift+Ctrl+L { move-window-to-monitor-right; }
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// Alternatively, there are commands to move just a single window:
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// Mod+Shift+Ctrl+Left { move-window-to-monitor-left; }
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// ...
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// And you can also move a whole workspace to another monitor:
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// Mod+Shift+Ctrl+Left { move-workspace-to-monitor-left; }
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// ...
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Mod+Page_Down { focus-workspace-down; }
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Mod+Page_Up { focus-workspace-up; }
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@ -278,21 +202,11 @@ binds {
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Mod+Shift+U { move-column-to-workspace-down; }
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Mod+Shift+I { move-column-to-workspace-up; }
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// Alternatively, there are commands to move just a single window:
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// Mod+Ctrl+Page_Down { move-window-to-workspace-down; }
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// ...
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Mod+Shift+Page_Down { move-workspace-down; }
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Mod+Shift+Page_Up { move-workspace-up; }
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Mod+Ctrl+U { move-workspace-down; }
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Mod+Ctrl+I { move-workspace-up; }
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// You can bind mouse wheel scroll ticks using the following syntax.
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// These binds will change direction based on the natural-scroll setting.
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//
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// To avoid scrolling through workspaces really fast, you can use
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// the cooldown-ms property. The bind will be rate-limited to this value.
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// You can set a cooldown on any bind, but it's most useful for the wheel.
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Mod+WheelScrollDown cooldown-ms=150 { focus-workspace-down; }
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Mod+WheelScrollUp cooldown-ms=150 { focus-workspace-up; }
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Mod+Ctrl+WheelScrollDown cooldown-ms=150 { move-column-to-workspace-down; }
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@ -305,8 +219,6 @@ binds {
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Mod+Ctrl+WheelScrollRight { move-column-right; }
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Mod+Ctrl+WheelScrollLeft { move-column-left; }
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// Usually scrolling up and down with Shift in applications results in
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// horizontal scrolling; these binds replicate that.
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Mod+Shift+WheelScrollDown { focus-column-right; }
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Mod+Shift+WheelScrollUp { focus-column-left; }
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// Mod+Ctrl+Shift+WheelScrollDown { move-column-right; }
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@ -321,14 +233,6 @@ binds {
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// Mod+TouchpadScrollDown { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.02+"; }
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// Mod+TouchpadScrollUp { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.02-"; }
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// You can refer to workspaces by index. However, keep in mind that
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// niri is a dynamic workspace system, so these commands are kind of
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// "best effort". Trying to refer to a workspace index bigger than
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// the current workspace count will instead refer to the bottommost
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// (empty) workspace.
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//
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// For example, with 2 workspaces + 1 empty, indices 3, 4, 5 and so on
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// will all refer to the 3rd workspace.
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Mod+1 { focus-workspace 1; }
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Mod+2 { focus-workspace 2; }
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Mod+3 { focus-workspace 3; }
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@ -368,31 +272,13 @@ binds {
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Mod+Shift+F { fullscreen-window; }
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Mod+C { center-column; }
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// Finer width adjustments.
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// This command can also:
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// * set width in pixels: "1000"
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// * adjust width in pixels: "-5" or "+5"
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// * set width as a percentage of screen width: "25%"
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// * adjust width as a percentage of screen width: "-10%" or "+10%"
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// Pixel sizes use logical, or scaled, pixels. I.e. on an output with scale 2.0,
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// set-column-width "100" will make the column occupy 200 physical screen pixels.
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Mod+Minus { set-column-width "-10%"; }
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Mod+Shift+Equal { set-column-width "+10%"; }
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Mod+Equal { set-column-width "+10%"; }
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// Finer height adjustments when in column with other windows.
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Mod+Ctrl+Minus { set-window-height "-10%"; }
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Mod+Ctrl+Equal { set-window-height "+10%"; }
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Mod+Ctrl+Shift+Equal { set-window-height "+10%"; }
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// Actions to switch layouts.
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// Note: if you uncomment these, make sure you do NOT have
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// a matching layout switch hotkey configured in xkb options above.
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// Having both at once on the same hotkey will break the switching,
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// since it will switch twice upon pressing the hotkey (once by xkb, once by niri).
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// Mod+Space { switch-layout "next"; }
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// Mod+Shift+Space { switch-layout "prev"; }
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Mod+Shift+S { screenshot; }
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Ctrl+Print { screenshot-screen; }
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Alt+Print { screenshot-window; }
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@ -408,6 +294,5 @@ binds {
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Ctrl+Escape { spawn "killall" "-s" "SIGINT" "wf-recorder"; }
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// The quit action will show a confirmation dialog to avoid accidental exits.
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Mod+Shift+E { quit; }
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}
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